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BTW, level 14 is beatable. Some of my friends say that it's impossible. The trick is to get HALF of the blue button instead of going as far right as possible, not quite enough for the ball to fall into the pit. But don't worry, we're probably gonna keep working on it and release another version later which has all the bugs fixed, levels reordered, and + NEW LEVELS!!!

I like it. The comments for each level are a nice addition. Having not enough control over the jumps is the only problem worth mentioning.

Yeah, you have to jump first and then move which is a little annoying. Thanks though!

Works well! I feel like you could have explored the concept more; this felt mostly like a normal platformer where you could look at the ball part, know what you have to do, and then completely ignore 80% of the screen as you do the bottom half's jumps, but that's the curse of the "control 2+ characters with the same inputs" genre. 

But that's nothing to worry about. You had a vision, you took action, you raced the clock, and you came out with a great piece of adventure. Take pride in what you have accomplished, not shame in what more could be done.

Thank you! This was one of our first game jams so we did have some shortcomings.